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Warcraft III : The Frozen Throne | www.ibaam.com/wc3

Hero & Stats Analysis

Here you will find general analysis on the DotA heroes. This page will be updated when changes are made to the game. Although this analysis should be mostly correct, please feel free to disagree and even e-mail me if you desire any changes made here. 

Part I: Hero Classification and Usage

1.1- Attribute Classification

DotA Heroes, like the WC3 ladder heroes, have three primary attributes: Strength, Agility, and Intelligence.

In the ladder system:

Each point in Strength adds: +25 HP, 0.05HP Regen/Sec
Each point in Agility adds: +0.3 armor, 2% Increased Attack Speed (IAS)
Each point in Intelligence adds: +15 Mana, 0.05 Mana Regen/Sec

Each point also adds +1 damage if that point is put into the hero's primary attribute.

In DotA's system:

Each point in Strength adds: +19 HP, 0.25HP Regen/Sec
Each point in Agility adds: +0.14 armor, 1% Increased Attack Speed (IAS)
Each point in Intelligence adds: +15 Mana, 0.15 Mana Regen/Sec

Each point also adds +1 damage if that point is put into the hero's primary attribute.

Unlike the ladder games, each player controls a single hero, not an entire army. This means, relatively speaking, stats that boosts personal ability are much more preferred over those that benefit a group. Therefore, slight modifications must be tweaked so that a particular hero type doesn't become too powerful. Because DotA is based on hero killing, the "Agility" attribute is the most powerful, so its effectiveness is greatly reduced relative to the ladder system. Other notices is that regeneration is greatly increased (so that heroes do not have to constantly heal as often) but HP is reduced to prevent massive tanking. Intelligence only affects mana, which does not have any directly correlation so battle survival; it only affects how often a hero's spell can be used, thus there were not many major changes there.

1.2- Effectiveness

Here's a general chart. Of course, there are always exceptions, for example Leshrac is an intelligence hero that does not lose much effectiveness late game.

* = Poor
** = Mediocre
*** = Decent
**** = Good
***** = Excellent

Effectiveness Early Game Mid Game Late Game End Game
Strength ** ***** *** ***
Agility * *** ***** *****
Intelligence ***** **** ** *

Note: These ratings are all relative to each other. This means, you must assume that players are at equal skill level when reading this chart. Keep in mind that although these ratings may reflect general game play, player skill level is by far still the most dominant.

1.3- Role Classification 

Heroes take on several types. These are:

Assassin
Tank
Nuker
Supporter

Heroes have several roles. These are:

Battle/Assassin
Pusher
Farmer
Healer/Helper

Hero Types:

Assassins are the heroes that are built for the purpose of killing heroes. They generally do not spend much time farming but kill heroes to disrupt their pushes and of course, get a brilliant record. Assassins usually have the Agility type. Examples: Bone Clinks, Stealth Assassin, Mortred, and Drow Ranger.

Tanks are the meat shields. They can take massive amounts of damage and survive. They are almost always Strength type. Examples: Sven, Leviathan, Pudge, Strength based Morphling, and Lucifer.

Nukers are those that possess many direct constant damage spells. An example of a nuke would be "Storm Bolt". Nukers are mainly Intelligence heroes but many others have nukes; most Str heroes have a stun nuke.

Supporter heroes possess spells that help allies. Examples would be Omniknight's heal, repel, and Guardian Angel; and Silencer's heal and silence. 

Hero Roles:

A hero may take on 1 or 2 of the above roles. 

Battle or Assassins focus on killing heroes. They usually do not stay in a single lane but always look on the minimap for weak heroes to get kills. Assassin builds are almost only suitable for 1v1 matchups. Of course, the "Assassin" type hero is the best at that, but there are plenty others. 

Pushers focus in killing towers and advancing the enemy creep into the enemy's base. A good pusher hero can easily determine the outcome of the game. They usually have summoned creatures and/or auras. Some of the best pushers are Furion, Sven, Syllabear, and Visage. 

Farmers want gold. They usually stay in their own lane and retreat when they see an enemy. The best farmers are those with splash damage or an area of effect nuke. Examples include Keeper of the Light, Sven, Leshrac, or Razor. Farmers usually do not engage in battle often.

Helpers focus on helping allies (that was quite redundant) They are usually the "support" type  heroes but many heroes can focus on being a helper, and many support type heroes can be an assassin or pusher. Detailed examples are provided below.

Detailed Examples:

Furion

Type: Supporter hero- because of his Sprout and ability to cast treants to aid battle.

Roles and a method of use:

Battle Furion: Maxes out Sprout and Stats, gets Mask of Madness, damage items, and Skadi. Teleports behind an enemy, attack, cast sprout to get them stuck, activate mask of madness, and get the kill.

Pusher: Maxes out Treants, gets Ring of Basilius, Mekansm, Helm of the Dominator, and Necrominicon for one of the most feared pushes in the game.

Farmer: Maxes out Treants, gets Scepter and Refresher orb and spams Wrath of Nature for massive gold.

Helper: Maxes out Sprout and Treants, gets Guinsoo and Mekansm, always lanes with other heroes. Sprout gets the hero stuck, Guinsoo turns enemy into sheep for easy gang banging.

Omniknight

Type: Tank- because he's a Str attribute, has heal and magic immunity.

Roles and a method of use:

Assassin Omniknight: Maxes Degen Aura and Repel, gets Sange 'n Yasha, Skadi, Hyperstone. Cast Repel, sneak behind enemy, attack them until they're dead. The items he wields will have massive slow so the enemy cannot escape.

Pusher Omniknight: Maxes heal, and uses Guardian Angel very frequently to push towers. Gets Mekansm, Ring of Basilius, Battle Fury.

Helper: Maxes heal and Repel, but stays back and uses it on allies very liberally. Uses Guardian Angel in gang battles for incredible defense.

(more examples soon)

1.4- Item Dependent vs Independent Heroes (Characteristic of -sm games)

Item dependent heroes rely heavily on good physical damage to kill the enemy. These heroes usually have a low base damage, and can get killed easily, but do extermely well given strong items. These heroes shine in -sm (shortmode) games and suffer greatly in normal games. 

Item dependent heroes include:

Razor, Nerubian Weaver, Phantom Assassin, Faceless Void, Naix, Drow Ranger, Banehallow, and Night Stalker

Notice how many of these heroes have passives that are more effective based upon how much damage they do.

Item Independent heroes are usually intelligence heroes, and can do well without the presence of strong items, or, does not improve much as other heroes when stronger items are obtained. These heroes have spells that are constant damage (nukes) and do not have physical attack enhancing abilities.

Item Independent heroes include: 

Keeper of the Light, Chen, Ogre Magi, Lina Inverse, Lion, Necrolyte, Luna Moonfang, Tinker

1.5- Cheap Heroes (Characteristic of -ap games)

"Cheap" can be very subjective, but in this case "cheap" refers to a characteristic of a hero that is easy to rack up kills, and is very popular in -ap games. Almost everyone does well with these heroes, and those who don't get heavily criticized. Also, these are the heroes that people complain about most.

Cheap heroes include:

Dwarven Sniper, Bone Fletcher, Stealth Assassin, 
and to a lesser extent: Razor, Spiritbreaker, Techies

It is not uncommon to see an AP game with the following opening message:

A enemy player has chosen Dwarven Sniper
A enemy player has chosen Bone Fletcher
A enemy player has chosen Spiritbreaker
A enemy player has chosen Goblin Techies
A enemy player has chosen Oblivion (this person definitely typed -random)

And you see Stealth Assassin and Razor on your team. And you probably picked Bounty Hunter.

The rule of thumb for -ap games is that, there is AT LEAST either Sniper and/or Clinks and/or SA in the game. Guaranteed; you see for yourself.

1.6- Player Level Hero Usage (AKA the Beginner Guide)

A Beginner should always start with a ranged nuke intelligence hero (pretty much all of them except Ogre Magi and Techies). I tell all beginners to use Lina Inverse. I used her when I first started out and found her fun, but as I became more accustomed to DotA heroes and wanted to try new things, Lina was not as appealing anymore. Lina is very straightforward: Dragon Slave- a line nuke, Light Strike Array- a Area of Effect nuke, Ultimate- IAS, and Laguna Blade- Single Target Nuke. In addition, she is able to easily get kills. Beginners, or "newbies" "noobs" can perform well with her. After Lina then he/she can use the variations, such as Lion and Lich. Maiden, Queen of Pain, and others are slightly harder to use and come next..... See Full Version.

Part II: Stats Above/Below averages and Deviations

*Stats refers to the total number of stat points, that is, the sum of all agility, strength, and intelligence stats. Someone with 15 Strength, 18 Agility, and 20 Intelligence has a total of 53 stats.

After hero examinations, here is a compilation of all units who gain extra, or gain less than the average stats.

The average, or rather, median (and mode) stats for DOTA heroes is 53 + 6.2 per level.

The Heroes are listed from best to worst.

Name of Hero Base stats Stats gained/level Deviation
Soulkeeper (6.11) 54 +7.20 1 + 1.00
Naix 56 +6.95 3 + 0.75
Lich 53 +7.00 0 + 0.80
Soulkeeper (6.12) 54 +6.80 1 + 0.60
Lancer 58 +6.50 5 + 0.30
Broodmother 53 +6.70 0 + 0.50
Morphling 55 +6.50 2 + 0.30
Spiritbreaker 53 +6.50 0 + 0.30
Juggernaut 55 +6.45 2 + 0.25
Enigma 51 +6.50 -2 + 0.30
Nevermore 53 +6.40 0 + 0.20
Faceless Void 53 +6.35 0 + 0.15
Axe 55 +6.30 2 + 0.10
Typhis Ahn (Nerub Assassin) 55 +6.30 2 + 0.10
Chaos Knight 53 +6.30 0 + 0.10
Standard (Median & Mode) 53 +6.20 0 + 0.00
Nerub Weaver 52 +6.20 -2 - 0.00
Slardar 53 +6.10 0 - 0.10
Zeus 54 +5.60 1 - 0.60
Tauren 50 +5.60 -3 - 0.60
Tiny 47 +5.50 -6 - 0.70

Conclusions:

Nearly all heroes with higher stats are melee heroes, and do not wield the most powerful moves in the game. It makes sense to compensate these heroes with higher stats.

Some of the heroes below standard are atrocious. Tiny; those stats are ridiculous; it would be considered an outlier. Those who read this would probably never use Tiny ever again.

Keep in mind that those higher on the list generally perform much better late game, since the stat boost will come more in effect then. Consequently, it is accepted that Soul Keeper and Naix are indeed, great late game heroes.

Free free to comment on this analysis in the forums!

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